About Me
My name is Mirac. I develop & publish my games under the name Volviir, which started out as just an online nickname years ago and gradually became my developer identity, a name that represents my creative world.
I was born in Istanbul in 1998, and ever since I can remember, games have been more than just entertainment for me. They were stories I could step into, emotions I could feel and worlds I could belong to. During university, I briefly considered studying culinary arts, but I soon realized that what I really wanted was to create experiences, not just follow recipes. I wanted to build worlds, tell stories, and make players feel something genuine through interaction and atmosphere.
That realization pushed me toward game development. I began teaching myself everything I could, from design and programming to narrative structure and worldbuilding. I loved the challenge of turning ideas into something tangible, something alive. I started my journey with Blood Within, followed by Gravethorn, both of which helped me discover who I am as a creator and what kind of experiences I want to shape.
Now, I’m focused on growing as a developer. Each project I make is an experiment, a reflection of where I am at that moment, creatively and personally.
My goal isn’t just to make games that look good or play well, but to make ones that linger, that stay with people long after the screen fades to black.
